Press
Northlanders:
"...another creative victory for writer
Wood, who's quickly emerging as one the medium's premier scribes.
Like his best work, Northlanders takes you into a well-researched,
richly realized world that illuminates politics and culture
without getting bogged down in history-book stuff... Northlanders
[is] Vikings finally done right!" - Entertainment
Weekly
"As Brian Wood continues to flesh out his uncharacteristic
journey into the sword and sandals genre, Northlanders becomes
more and more compelling... This turn of events proves perfectly
poetic and continues to push the book into less familiar and
more cerebrally intriguing directions." - IGN
"...epic in every way imaginable..." - Boston
Now
"Northlanders #1 …my PICK
OF THE MONTH, Brian Wood’s new ongoing Viking book for Vertigo,
which is pretty much everything I have ever wanted a comic book
to be." - Brian
K Vaughan
"Read the first two
books for a curve-ball in your regular reading. Wood has a way
of presenting street-level stories in a big picture way and
Northlanders is no deviation of this. As his vast worlds get
larger and larger, you’ll want to know every single little
detail of them." - PopCultureShock
"Brian has done his homework before
starting the series, the book largely maintains a very modern
feel in its structure, pacing and dialog. It may be a point of
contention for other reviewers, but I feel the lack of archaic
dialog and modern feel make it that much more accessible and allow
you to enjoy what is really outstanding within." - The
Escapist "He comes from
the land of the ice and snow in the year A.D. 980 and Sven of
Orkney is hell-bent on a mission of vengeance to get back the
money his uncle stole from him--and that's just the beginning
of this frozen Norse saga that's tougher than Conan
and bloodier than 300." - Creem
Magazine
"..substantial and vibrant... Northlanders
is a major work by a serious writer." - CBR
"From verbal stabs to the swing of
the axe... momentum always seems to roll towards the last page.
This is fiction constructed at its best." - PopCultureShock
"The Cross + The Hammer" seems geared to become [Brian
Wood's] most entertaining arc to date... providing even more
proof that the author is one of the best character writers in
the industry." - IGN
DMZ:
"DMZ [is] the pre-eminent example
of a growing fashion for comics and graphic novels about, or
inspired by, the Iraq war." - The
Independent
". . . Matty [is] one of the best
characters in comics. . . . Wood is a tremendous writer. . .
.DMZ is unrelentingly angry and mean, smart and shocking. Riccardo
Burchielli's artwork is the perfect complement, using simple
layouts and a great eye for facial expressions as well as backgrounds
to keep the pace up. This is one hell of a collection."
"The DMZ stories manage to combine
the tough, thrilling character of golden age war comics with
sharp and complex analysis of the big questions underpinning
the modern age of politicized, commercialized warfare. DMZ keeps
getting better and better." - BoingBoing
(2)
"Wood's captivating series... combines
the thrill of a summer blockbuster with the dire realities of
war and dose of social/political commentary. Must-see series!"
- USA
Today
"...striking realism... increasingly
relevant..." "[DMZ] show[s] how violence and uncertainty
effect not only society as whole, but also individuals on a
hauntingly personal level." - IGN
"Wood really knocked this one out
of the park. This issue is just one, in a line of many, that
helps to give the DMZ an uncannily realistic ambience, which
is starting to feel to me as plausible as the actual world that
we live in. The author has moved past making allegorical statements
strictly linked to the struggle in Iraq, and is now taking influence
from everything from the revolution of Cuba in the late 1950s,
to the role the media played in shaping public opinion during
the war in Vietnam. The mirroring of real word events with a
worst-case scenario alternate timeline is what really makes
DMZ tick" - IGN
"A well-written combination of Sydney
Pollack's "The Absence of Malice" and HBO's "The
Wire"... an outstanding discourse on the role the media
plays during times of political upheaval. ...if this series
continues to produce at such a high level, it could easily go
down as one of the best Vertigo titles of all time." -
IGN
"...so smart, so thought provoking...the
perfect mature comic... books like DMZ are the future of the
comic book industry" - IGN
"...residents of Manhattan often
feel at odds with the rest of the country, the comic book series
DMZ magnifies that anxiety with its radical premise... DMZ sits
alongside Vertigo's other successes: Y the Last Man and Fables."
- NEW
YORK TIMES (and the Book
Review)
"DMZ is incredible. It is addictive and brutal, and a perfect
antidote to the flag-waving Fox News broadcasts of the War on
Terror. Wood and Burchielli have created something special, something
that gets beyond the body counts and the headlines of setbacks
and failures." - CHICAGO
SUN-TIMES
"Brian Wood's DMZ-one of the
two best new comics about Iraq-offers a potent portrait of a
city torn by civil war. But the city isn't Baghdad; it's New
York, sometime in the near future." - SLATE
"The series touches on media bias,
the often muddied motivations behind war, the fallibility of
extreme political ideologies, and the moral ambiguities of survival
all while telling a ripping good yarn, with action and suspense
that rivals any summer blockbuster or television thriller."
- University
Library at Illinios
"One of the more thought-provoking
and compelling books out there .... DMZ is filled with so many
wonderful details that it begs to be adapted for the big screen."
- Under The Radar magazine
"The gritty comic book DMZ lies somewhere
between a postapocalyptic nightmare and a bizarre tribute to Gotham
tenacity... With a stark visual style that matches its narrative
punch, this grim graphic novel from writer Brian Wood and artist
Riccardo Burchielli measures up to any summer blockbuster." -TIME
OUT NEW YORK
"There's a war raging in
the Middle East, and by that, I mean the East 40s, in fact,
in Brian Wood and Riccardo Burchielli's graphic novel, DMZ all
of Manhattan is the battleground for a full-on American Civil
War. Sounds crazy? Not really. The familiar setting illustrates
the realities of the lives affected by war perfectly, and the
spin on the media as self-serving and manipulative is more grounded
in truth than most of us want to admit. All in all, a testament
to the resilience of the indomitable New York spirit. You know,
the one we had before all the yuppies and hipsters moved in."
- NY PRESS
"Wood and Burchielli's excellent series...
equal parts compelling drama and cautionary tale, filled with
inspired little touches. Casting Manhattan as a combination of
Baghdad and post-Hurricane Katrina New Orleans is Wood's most
brilliant move, putting our own citizens through the same trials
that civilians in those bombed-out and battered cities face today."
-SAN
FRANCISCO CHRONICLE
"Wood's portrayal of the struggle to survive during wartime
resonates in the current political climate, and Burchielli's artwork,
like the devastated Manhattan it depicts, is stark and grungy
yet exciting and compelling." -BOOKLIST
"The dramatic images recall the
nightly news, and stories of warzone life ring true. A-" -ENTERTAINMENT
WEEKLY
"Wood and Burchielli gut-wrenchingly
portray the chaotic reality of life in a war zone." -WASHINGTON
POST
"Burchielli's outstanding
art really sells the story by intensifying familiar urban grunge
into a Third-World-like battle zone. . . . This book is a disturbing,
challenging success." -PUBLISHERS
WEEKLY
"DMZ brilliantly draws from the current
situation in Iraq, but manages to apply the scenarios and stories
to an American setting with such subtlety that the reader never
feels like a cut and paste job has been done. Instead of a blatant
moral tale whose message reads "they're just like us",
Woods first shows the reader "us" in the characters
and then allows the echoes of real life to serve as a framework
that guides the reader to that conclusion and beyond. It is
a jarring and effective exercise." -ASTHMATIC
KITTY RECORDS
"One of the strongest ongoing series
to come out of DC's Vertigo line in some time, DMZ takes place
in a near-future Manhattan that's become a theoretical neutral
turf in a still-ongoing second American Civil War. Writer/artist
Brian Wood and artist Riccardo Burchielli hit their inexperienced
reporter protagonist with a battery of sub-Third World squalid
situations. DMZ: On The Ground collects the series' first six
issues, all plausibly grounded in an America that's turned into
the kind of danger zone most of us like to think we'll never experience"
- THE ONION; grade A-
"Looking for the next FABLES
or Y: THE LAST MAN? Look no further than... DMZ." -WIZARD
MAGAZINE
"It's a scary world Wood had created,
and where you definitely want to have your press pass on you at
all times. Your life might depend on it." -THE WASHINGTON
EXAMINER
"There is no shortage of urban
war zones on the planet today. On the news, we see plenty of
far away cities with bombed-out buildings and debris-covered
cities. But what if these cities weren't so far away? What if
one of them was Manhattan? These are the questions asked and
answered by DMZ." -NEWARK STAR LEDGER
"Wood's strength has always been
in his characterization and [DMZ] is no different." -SALT
LAKE CITY WEEKLY"DMZ does what comics do best: bleeding-edge,
zeitgeist commentary mixed with hard-boiled adventure. " -DECIBEL
"I read this comic book called DMZ [by Brian Wood], which
is about New York after kind of a Civil War. Could it happen?
Every time the helicopters fly over my house I'm going, 'Welcome
to Baghdad!' But it's kind of fascinating, because they treat
it like the country's divided. All these cities like Lebanon and
Beirut and Baghdad and military zones of control, yet it's still
the village and it's still its own. Fascinating concept."-ROBIN
WILLIAMS on IGN.COM
"It examines the political without getting preachy, and like
good journalism it lays everything out for us- the good, the bad,
and the ugly, while exposing the humanity underneath. There’s
nothing else out there like it right now." - Pop
Syndicate
"Possibly the most groundbreaking book of 2006." -Warren Ellis,
author (Transmetropolitan, Planetary, Fell)
Local:
In Time
Out New York
"The perfect three-minute single. You're
going to want this one. Trust me." - WARREN ELLIS
"Some of the sharpest slices of life the medium has ever
seen. Highly recommended." - BRIAN K. VAUGHAN
"Brian Wood is the master of the single-issue comic, which
is infinitely harder than the ongoing story the way writing a
short story is infinitely harder than writing a novel. Every detail
must be loaded with meaning, and any missing piece can bring the
whole house of cards down. He’s found his artistic match
in Ryan Kelly, and together they’ve created one of the most
complete portraits of a person that I’ve read not just in
comics, but anywhere." - Bust
Magazine
"Even though each story could technically stand on its own,
they're best read in one breathless sitting... A-" - The
Onion A/V Club
"a rare and enviable thing... painfully
easy to enjoy."- GAIL SIMONE
"the coolest
short film never shown on the IFC or Sundance Channel." - SEQUENTIAL
TART
"So big ups to Wood and Kelly. They’re
working in some kind of magical synchronicity, they’ve got
a concept the biz has never seen, and they’re at the forefront
of the movement to revitalize the standalone issue in comics...
In fact, at three issues in I’m confident enough in the
series to start thinking of it as an early frontrunner for best
miniseries of ’06." - AICN
DEMO:
"The stories in DEMO are incredibly
diverse... about the rottenness and the wonder of being young,
the endless redemption available and the endless difficulty
of achieving it... There isn't a single story here that I didn't
love, that didn't make me think, that didn't thud home in my
heart" " - BoingBoing
"If you want real drama -- the kind
that exposes the unconscious of young adults -- grab this marvelously
original book. The 12-story collection, beautifully illustrated
by Cloonan, whips us through dreams and nightmares of the newly
adult as they venture toward uncertain "Twilight Zone-ish"
tomorrows. Daring, bold and gripping." - San
Jose Mercury News
"Gone are the supervillains and secret
schools, and instead you have the things real teens care about:
friends, first loves and the need to get away from everyday
life. It's less bombastic than Wood's run a few years back on
Marvel's Generation X but it is scarier and much more human
than mainstream comics usually dare to be. Grade: A" -
VARIETY
"touching... breathes with a sense of
space and life rarely seen..." - ENTERTAINMENT WEEKLY
"a series of compelling but achingly
brief short stories that each introduce extraordinary characters...
it's easy to get frustrated that there isn't more." - The
Onion
"Forget the faux angst of the X-Men,
or Spider-Man's constant whining about the great responsibility
that comes with his great power. The kids in Demo, a black-and-white
indie comics hit from writer Brian Wood and artist Becky Cloonan,
demonstrate what gaining superpowers would really do to person's
psyche, sense of well-being or view of the world." - Winston-Salem
Journal
"the fantastic throws the routine into
relief" - THE VILLAGE VOICE
"There’s nothing superheroic in DEMO. The youngsters
don’t join a supergroup to fight crime or seek to solve
the world’s problems. The joy of flying is completely
lost on them, mainly because they have bigger issues to face.
They cope with the regular trials and tribulations most young
people face, like feelings of isolation and angst based on dealing
with overbearing parents, but also deeper, more disturbing realities.
Sometimes deliberately frightening, DEMO treats its subject
matter with pathos but still manages to avoid slipping into
overblown hysterics or melodrama... Each story within the book
is subtle, deliberately paced, and understated --- so it’s
all the more surprising when you realize, just after finishing
one of them, how much its impact has hammered home. This is
what makes DEMO work so well, giving it a resonating emotionalism
that makes it relatable on a human (as opposed to superhuman)
scale. There’s hardly a wrong note hit throughout."
- Book
Reporter
"INDIE OF THE YEAR"
"...Enthralling. The emotion is as raw as the action...intense
and profound..." - WIZARD "...striking
and substantial..." -THE COMICS JOURNAL
"wonderfully different... what the X-Men
would be if they were created today." -CBR
"like watching a good piece of indie film"
- LIQUID EXPERIMENTS
"After only a few glances, you grok
why indie-comics mavens rave about... Demo" - BOOKLIST
"Wood creates really mature comics...
because his characters find themselves having to grow up and
see the world in entirely new ways." - Teen People
"It's that kind of book of short stories:
each one sets you up for the next, and it all hangs together
in a meaningful way... like a demo tape." - Graphic
Novel Review
"Buffy the Vampire fans will
be right at home as the problems of teen angst manifest themselves
as super-powered metaphors. " IGN.com
Selected for the New York Public Library's
"Books For The Teen Age" 2007
Selected
for the American Library Association's Top Ten Great Graphic
Novels for teens.
back to top
The New York Four:
"Brian Wood has mastered the art of
writing female characters." - BUST
Magazine
"As in Local and DMZ, indie superstar
Wood shows great skill in writing extremely appealing and occasionally
infuriating female leads. All four of the college freshmen at
the center of this tale are well realized, but it’s shy,
sheltered Riley who is the focus of this girlcentric offering.
Riley’s life is packed with drama as she meets up with
her estranged older sister and struggles to balance school,
family, and a mysterious new boyfriend—whom she has never
met but texts to the point of obsession. Kelly’s art,
filled with expressive, idiosyncratic faces and figures, matches
Wood’s indie street cred with gritty depictions of the
Lower East Side. He captures actual New York locations with
nearly photographic accuracy, matching Wood’s affection
for the city, itself made obvious by the passages of hipster,
travel-guide stuff packed into the story. Despite a disturbingly
ambiguous ending, this graphic novel will delight readers on
the cusp of discovering their own independence." - BOOKLIST
"...never hits a false note" - San
Jose Mercury News
"truly resonant... real plots... real characters"
- Playback
"With Demo, Local, DMZ, and, now, The New York Four, [Brian
Wood]'s proving himself able in writing well-rounded youth characters
within very different contexts. And when he and Kelly team up
you should take notice." -
Mondo Magazine
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